Urkhail Concept
General Information
Universe Kyklos Mythos
Amalgam Universe
Aliases Spiderhanger
Tall Man
Environment Rocky wastelands
Intelligence Sapient
Biochemistry Carbon-based lifeform
Biological Information
Lifespan 300-400 years
Average Height Very large; perhaps 20ft tall or taller?
Locomotion Six toe-legs on two hind limbs; either move in a spider-like style using toe-legs as separate limbs or bipedal loping with toe-legs brought together.
Feeding Behavior Omnivorous
Distinctive Features Unique walking style
Skin Color Grey
Lineage Information
Cultural Information
Personality Social hunters
Affiliation(s) UFCL
Sociocultral characteristics
Members Spindle
Scientific Taxonomy
Other Information
Creator Somarinoa
The Urkhail are a race of extremely tall sapients whose homeworld is a wasteland. Naturally they curl their bodies and use their toes as makeshift legs to navigate difficult terrain, but they become an imposing sight when they do stand up straight.
Vacotor Database, Terran translation

The Urkhail are a race of lanky limbed sapients from a "wasteland" world. The Urkhail started off as simple nomads, but have managed to overcome these difficulties and become a fledging space-faring race. The Urkhail however would soon however have new problems to deal with. A mysterious alien race had discovered the Urkhail, and attempted to take their worlds and exterminate them using genetically modified Urkhail, known as the Urvhara to do the dirty work while they moved on with other sinister goals elsewhere. The Urkhail managed to seriously hurt the Urvhara's genocidal campaign, but the Urvhara still continue to be a major threat to all Urkhail kind, and won't be stopped from completing there goal until either they or the Urkhail are exterminated.

The Urkhail have recently joined the UFCL, a democratic alliance of free races founded by the Voiasensos and Sculptors. The Urkhail however aren't particularly active members, not out of choice, but more out of necessity since the continued presence of the Urvhara remains a key concern for the Urkhail.


The Urkhail are a race of extremely lanky sapient beings hailing from an unspecified "wasteland" world. Naturally curled over themselves and using their toes as makeshift legs, they can and will alter their posture to a far more vertical position in order to better view their surroundings whenever they are given the opportunity of height without requiring their more stable "spider-like stance". They are noted for their four, prehensile tentacles that extend out of their mouths, and "wiggle" whenever they speak. They are well-known for their massively elongated eye.

Original Userpage DescriptionEdit

"Urkhail -- Extremely lanky creatures who can be seen either as very tall bipeds or as stalking, spider-like organisms."

Sporepedia DescriptionsEdit

Urkhail NomadEdit

"The Urkhail's planet was already a wasteland by the time they reached sapience, and their culture took the form of nomadic tribes fighting to survive in a harsh environment. Hiding tentacles was a part of their barely-existent social etiquette."

Urkhail SocialiteEdit

"When society was still planet-based, its utopia-era citizens would often wear objects considered extravagent for their race, showing their success in the wastelands. Everyone wanted to be a socialite in this era."


"Urkhails during their culture's interstellar expansion age wore very little clothing, believing it would get in the way of their natural agility. They had long ago conquered the wastelands and now had little to worry about...most times."


  • Species Nicknames: Spiderhangers, Tall Men
  • Home Planet: Unspecified

  • Species Type: Warm-blooded Terrestrial Vertebrate
  • Speech Style: Deep, throaty voices interlaced with strange guttural rapid clicks. Created using a strange pseudolayrnx.
  • Lifestyle: Social Hunters, although civilization has quelled their natural thirst for the blood of prey, making them a relatively relaxed, albeit intimidating species.
  • Hunt/Forage Success Rate: 97% Hunt (36% success rate), 3% Forage (80% success rate -- supplemental purposes only)
  • Armor: Most Urkhail do not wear much armor, preferring their natural agility, and citing that armors inhibit their ability to change posture at will. Despite the existence of nanite armors and microfiber materials, most continue to politely refuse the service.
  • Defenses: With such extremely lanky bodies, they are adept at dodging incoming attacks as a slight movement on their part can cause large dips and swings thanks to the length of their bones.
  • Weapons: Their natural evolution has not given them offensive weaponry that they can utilize to their advantage in modern times. They typically would kill their prey simply, by just picking them up and tearing into them with tentacles.
  • Tools: Two forelimbs have evolved to provide the user with three spindly fingers and an equally-spindly opposable thumb on each hand.
  • Method of Eating: Unspecified
  • Reproductive Rate: Urkhail breed during the spring months of their homeworld once every other year. Doing so during spring allows their young to be as old as possible before the harsh winters, and allows for their first few months post utero to be as gentle as possible. Some offworlders choose to breed whenever they so desire, although most require mechanical surrogate mothers to do this, as their bodies do not "prepare" for birth until the natural time has come; ie, a female Urkhail does not ovulate more than once every other year.
  • Gestation: Males and females breed at the tail end of winter, where spring has seemingly began. Both males and females gestate the zygotes in a specialized organ (the organ is different in each gender), and give birth to them in early to mid-spring of the same year. Technically, males don't "give birth", as they only store eggs in a similar fashion to the female's incubation of her half of the eggs in her uterus.
  • Offspring Incubation: Unspecified
  • Number of Offspring: Up to 100 small eggs per litter.
  • Offspring Survival Rate (before age of maturity): Unspecified
  • Singular/Plural/Possessive: Urkhail / Urkhails / Urkhailing


Below in this next section, you will find information on the Urkhail's physical appearance, and explanations of things including, but not limited to, their skeletal structure and their senses.


The skull of an Urkhail is quite elongate, and houses the mouth opening, eye socket, and brain ganglia cavity, but little else.

Musculatory SystemEdit

Urkhailing musculature is built to provide swift movements, both for avoiding becoming prey as well as capturing and subduing their own.

Respiratory SystemEdit

Urkhails utilize a single sheet lung, which lays just inside the ribcage under the backbone. When they intake air, the ribcage expands, while the other organs are pushed outwards toward the chest.

Trivia Edit

  • For an example of how the Urkhail sound, combine the throaty voice of the Ur-Quan Kzer-Za with the guttural click of the Hands of God (the strange demonic creatures) from James Farr's Xombie.

Gallery Edit

Sporepedia Gallery Edit

External links are to exact sporepedia articles to the content in question.

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