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The Folklands is an RPG created by Lunatic Entertainment. The game's environment, storyline, and characters are all based upon fairy and folktales, many of which are merged together. For instance, any character with the same name from various tales has been merged into being a single individual, when possible (for instance, stories about Honest John are merged with John Henry and Johnny Appleseed, and Little Jack Horner is the same character as the one from Jack and the Beanstalk).

KingdomsEdit

CamelotEdit

Ruler: King Arthur Pendragon

ColchesterEdit

Ruler: King Cole the Old

OzEdit

Ruler: Princess Ozima

SebasteaEdit

Ruler: The Tsar

WonderlandsEdit

Ruler: Contested Territory (Queen Alice, The Queens of Hearts, Red, White)

CharactersEdit

Akela the GentlewolfEdit

Amaguq the TricksterEdit

AnneEdit

Anne's SisterEdit

Asena the She-WolfEdit

Asena is a member of the original Amarok pack, consisting of herself, Fenrir, Freki, Geri, Gmork, and Maugrim. She served as its she-wolf.

While the rest of the pack was terrorizing the uncivilized world, she is mostly left to take care of the den, not being remotely as violent as the others in her pack. The pack however is prosperous enough for Fenrir to decide to enlarge the pack with pups, and he and Asena mate. However, the pack has killed a relative of a hunter and in vengeance he slaughters their pups; Asena finds them dead upon her return from the Caribou Mother and, distraught, removes the man's soul, killing him utterly. Loneliness sets in and when she finds human children abandoned in the woods, she imprints onto them and nurses them back to health, raising them and sending them on their way. From these children some of the kingdoms of man emerge.

When both Gmork and Maugrim as well mysteriously disappear and Freki and Geri are magically ensorcelled into domestication, Fenrir suggests that the two of them mate in an attempt to save their species. Thus impregnated she is left alone when Fenrir is captured by the Æsir of Asgard. She therefore raises her pups alone.

Bai Suzhen, the White SnakeEdit

Bai Suzhen is a large white snake who lives in the magical West Lake, bordering the Garden of Ideal Aspirations, the Underground Kingdom, and the Silk Kingdom. In truth a reincarnation of the Enlightened Snake, she studies martial arts in an attempt to seek immortality until she consumes food that turns out to be magic pills, giving her the immortality she desires. Soon after she befriends another reincarnation of the Enlightened Snake and meets and marries a human boy, but her lake-neighbor Fahai has grown jealous of her success and spends decades making her life miserable, going so far as to kidnap her soon after she gives birth to her child, Mengjiao. Eventually her sister, Xiaoqing, frees her, and she returns to live out her days with her husband, Xu Xiang.

Bear Lake MonsterEdit

Blacky the PigEdit

Bluebeard the OgreEdit

Broad the ThirstyEdit

Browny the PigEdit

Calu the HellhoundEdit

Charon the FerrymanEdit

Coyote PackEdit

Dorothy GaleEdit

Fahai the TerrapinEdit

Fahai is a terrapin who lives in the magical West Lake, bordering the Garden of Ideal Aspirations, the Underground Kingdom, and the Silk Kingdom. He studies martial arts from his small mound of land he calls his nest, and wishes for immortality. When he sees Bai Suzhen eat magical immortality pills and leave none for him he grows so jealous that he spends years seeking vengeance, terrorizing her and her family. Eventually he is defeated and hides inside of a giant crab while he bides his time.

Fenrir the AlphaEdit

Warg SoN

Similar to how I picture Fenrir

Fenrir is a member of the original Amarok pack, consisting of himself, Asena, Freki, Geri, Gmork, and Maugrim. He served as its alpha male.

Amaroks are built to hunt alone but Fenrir is clever and brought a pack together, making them very deadly. Fenrir fathers a little of pups with Asena but they are slain by a hunter seeking revenge from the pack's transgressions, as they had killed a relative of his earlier in the season. This in turn led to Fenrir becoming even more aggressive. After terrorizing the uncivilized world and witnessing the mysterious disappearance of Gmork and Maugrim as well as the domestication of Freki and Geri, he and the pack's female, Asena, mated in an attempt to save their species.

Fenrir is soon after set upon by the Æsir who cater to his pride and leash him. In his anger he bites off the hand of Týr though he fails to break and escape his bonds, and in. Unable to continue to rule over his pack and unable to see his pups or his mate, he vows his revenge on the deities for the trickery, especially their Allfather, Odin.

One day Odin sends Freki and Geri to patrol the grounds of Valhalla and they come across the bound Fenrir. Seeing their alpha in such a state jostles them out of their magical stupor and Fenrir convinces the two to flee Valhalla.

Later, he breaks free of his bonds and kills Odin, but is then himself slain.

Freki the AmarokEdit

Georgie PorgieEdit

Geri the AmarokEdit

Gmork the Lost AmarokEdit

Goldilocks, the GoldenhoodEdit

GretelEdit

Hati the Goat-EaterEdit

Ian DireachEdit

Jack HornerEdit

King Arthur PendragonEdit

King Cole the OldEdit

LongEdit

Maugrim the Lost AmarokEdit

Mengjiao the Half-SnakeEdit

NamazuEdit

Odin the AllfatherEdit

Paul Bunyan & Babe the Blue OxEdit

Pecos Bill & Widow-MakerEdit

Pecos Bill's BrotherEdit

Pecos Bill's FatherEdit

Pecos Bill's MotherEdit

Princess GrannoniaEdit

Puss in BootsEdit

Queen Alice LiddellEdit

SeameEdit

Sharpsight the HunterEdit

Sköll the Pig-EaterEdit

Slue-Foot SueEdit

The Beautiful LilyEdit

The FoxEdit

The Good ServantEdit

The Grim ReaperEdit

The Lily's PrinceEdit

The LocalEdit

The MagistrateEdit

The Old CoupleEdit

The Pied PiperEdit

The Rich MiserEdit

The Rich Miser's WifeEdit

The Three-Metal KingEdit

The TsarEdit

Trusty John "Johnny Appleseed" Henry the TrueEdit

Tsar Hansel, the Marquis of CarabasEdit

Týr the BraveEdit

UeleEdit

Uou the Sheep-EaterEdit

Whitey the PigEdit

Xiaoqing, the Green SerpentressEdit

Xu XianEdit

SynopsisEdit

The Three SonsEdit

A man and his wife run the local mill and have raised three sons, becoming wealthy in the process from their original peasant status. One day, their father retires, and the family is left to take over in his wake. When the time comes to distribute his inheritance, the eldest son, Uele, inherits the mill; the middle child, Seame, inherits the family's mules; and the youngest son Hans, long considered to be foolish, inherits nothing other than a tabby cat. Hans laments but it is soon revealed unto him that this is no ordinary cat when the feline requests from its master a pair of boots; bewildered, Hans responds and gets him the boots he desires. From that day forward the cat insists on being referred to as "Puss in Boots". The cat decides to prove its loyalty to Hans by making him his own fortune; he begins doing this by first bagging a rabbit in the forest and bringing it to the country's tsar, informing him that it is a gift from his master, whom the cat refers to as the Marquis of Carabas. The tsar accepts and so the cat continues to periodically bring him the gift of game over the next several months.

Eventually the cat decides it is time to raise the stakes. Hearing that the tsar decides to take a carriage drive with his youngest daughter, the cat persuades his master to remove his clothes and enter the river ahead on the road, and after some minutes their carriage comes along the path. The cat disposes of his master's clothing behind a rock and as the royal coach nears, the cat begins yelping for help in great distress. When the tsar stops to investigate, the cat tells him that his master the Marquis has been bathing in the river and robbed of his clothing. The tsar, recalling him from the cat's gifts, has the young man brought from the river and tells his entourage to have the "Marquis" dressed in a splendid suit of clothes. He is then offered a seat in the coach with the tsar's daughter, who falls in love with him on sight.

The cat hurries ahead of the coach, ordering the country folk along the road to tell the tsar as he passes that the land belongs to the "Marquis of Carabas", saying that if they do not he will cut them into mincemeat. The cat then happens upon a castle inhabited by an ogre who is capable of shapeshifting, specifically into creatures. The ogre displays his ability by changing into a lion, frightening the cat, who then tricks the ogre into changing into a mouse. The cat then pounces upon the mouse and devours it. The tsar arrives at the castle that formerly belonged to the ogre, and, impressed with the bogus Marquis and his estate, informs Hans that he would entertain the idea of allowing Hans and his daughter to marry. The tsar then returns home, leaving Hans to consider the possibility of living the good life.

Not too many days later however, this young daughter falls ill to some unknown malaise. Desperate, the tsar offers her hand to anyone who can save her life. Uele takes a basket of apples to the kingdom with hopes of gaining her hand, but along the way he meets a small iron man who asks him what is in the basket. Looking to impress the being, he informs him that he is carrying frog legs, and the iron man tells him "And so it is." Uele is confused but simply continues on to the tsar's castle presents his basket to the ruler, who looks into the basket to find it full of frog legs. Aghast, he drives Uele out of the castle.

Seame journeys out next with another basket, and encounters the same mischievous iron man. When asked about what's in the basket, he scoffs at the creature and sarcastically informs him "hogs' bristles". Upon reaching the throne, he hands over the basket and the tsar does indeed find swine hairs filling the basket. Angrier than before, he drives Seame out of the castle as well, who unlike his brother is lucky to escape with his head.

Hans insists upon going as well, despite the serious failures of his brothers. His father allows it despite his better judgment and gives Hans a basket as well. Down the path he also meets the iron man, but when asked what is in his basket he answers truthfully and confidently, telling the creature that it is full of apples with which the princess would be able to eat and make herself well. With a smirk the creature informed him "So it is." Hans did not flinch, as of course it was so, how couldn't it be? He arrived at the castle to greeting from the tsar as the Marquis of Carabas, and when he opened the basket and saw apples, he immediately sent them to his daughter and she was cured. Before the tsar could award the "Marquis" the hand of his daughter, a sudden commotion in the castle courtyard reached their ears. Shocked at the sudden distress, the tsar and his men ran to the windows to discover the castle being invaded by a trio of giants. Not wanting to break his promise to the Marquis he considers so loyal, he orders a small segment of his own royal guards to escort Hans to safety away from the castle walls. Hans escapes in the confusion and returns home to the mill.

While the giants are eventually driven off, they successfully carry off all three of the tsar's daughters. When Puss in Boots hears this he reports back to Hans with the information, suggesting to his master that this attack was in retribution for the ogre's murder, as the tsar was noted in the area at the time and thus considerably a more likely candidate for as the aggressor than a cat in leather boots. Distraught, the tsar visits with the local sheanachy (historian) who says to him that the only way to get his girls back was through a ship that could travel over both sea and land. Intending to get his daughters back safe and sound and as quickly as possible, the tsar decides to (potentially) dispose of his idea of the Marquis taking one of his daughters' hands, and instead declares that whosoever could craft him a ship that could sail through the air would marry their choice of his daughters. Puss hears this and returns to the castle to ask if the Marquis still had the princess' hand promised to him, and the tsar informed him that he would refuse to marry his daughter out to him unless he was the one who built the magical boat. Puss returned home to the mill and informed Hans of the news.

Depressed, Hans mentions the challenge to his father later that day, and his father then brings the topic up at the dinner table. Hearing this, Uele decides to set out on the quest, and his mother gives him everything she could to be prepared in terms of gear and equipment, though he asks his mother to bake him a bannock and roast a chicken for a meal he would inevitably become famished for while cutting wood to build the ship. She offers him either a small bannock with her blessing or a large bannock without one, and knowing he would become hungry, he takes the large and heads out. Along the way he runs into an uruisg, a species of brownie. When it asks for some of his food he refuses to share, inciting the importance of his mission. Reaching the trees, he found that each and every one he cut down would suddenly reattach itself to its roots again and stand back up. Eventually completely exhausted, he sits down to rest and eat his meal. At this moment, the iron man returns and asks what Uele is making. Remembering the creature none too fondly and too tired and frustrated from his reward-less work, he exasperates, "Wooden bowls! What does it look like?". The creature nodded softly and said "So it is," before wandering off. After numerous restless hours, Uele continues to work at the trees, and when he finally begins making progress in cutting one apart to make a boat, he finds that the finished product is a wooden bowl instead. Nearly driven mad by the prospect, he gives up and returns home. The middle brother, Seame, has a personality quite similar to his brother and the aspects and outcome are the same for him, as well. He also returns home defeated.

Hans, fearing that he might lose his chance with the princess but choosing not to reveal his deception (as it could be considered treason towards the throne), he begs to go out too and try his luck. Although his family sees him simply as a foolish, irresponsible simpleton, they allow him to go. He is given the same deal as his brothers, but unlike his older siblings he asks for the small bannock with a blessing. He, like they had before him, also meets the uruisg, who again asks if he will part with some of his meal. Feeling sorry for the creature he gives some to it. Now fed, the little being informs him to go home and to return in a year and a day. Confused and honestly a little disappointed, he did as he was told and returned home.

During this time, the tsar received no gifts from the talking cat nor his mysterious master, and began to grow curious. He sends his scouts out to the Marquis' castle only for them to discover it empty, as Hans had never actually moved in. Realizing something was amiss, they traveled the local countryside trying to find out what happened to the Marquis of Carabas, and with no one seeming to know what they were asking about, the scouts continued on. On fateful day they walked into a local mill well within the tsar's kingdom, and soon spotted the boy who their ruler knew as someone completely different. Making an excuse as to why they had arrived there, the scouts quickly head back to the castle to tell him their news. When word arrived to him that this noble was in actuality from peasant stock, he decides to punish the liar in the most clever way he can think of; he lets word spread that he is seeking an audience with the Marquis of Carabas, and Puss overhears, informing young Hans that he must travel back to the castle, which he does posthaste. Once there, the tsar informs him that if he wants his daughters' hand in marriage, he must complete a number of tasks. Hans readily agrees.

The tsar sets Hans up to watch a hundred hares in a nearby meadow for the whole day. Although he is unsure as to the reason behind this task he accepts it. Standing, moving hither and thither, sitting, and eventually laying down as the day dragged on, the sun began to plummet harshly in the sky. Seeing the day was nearly done, the tsar sent a maid to beg the "Marquis" for one of the hares for guests at the castle. Hans flat out refused her request and instead stated that he would only give one to the tsar's daughter, knowing full well that she was not available. The little iron man poked his head out from behind a hillock, and offered young Hans a whistle, telling him that it would summon any hare back to the meadow should he blow through it. In an attempt to trick the young miller's son, the tsar uses the magic of a local sorcerer to disguise the maid as his daughter, and sends her back to again ask for one of the hares. Seeing through the ruse, Hans gives her one but as she enters the castle town proper, he blows the whistle and the hare leaps from her arms and comes scurrying back to his side faster than she can catch it. The day passed and Hans had won the challenge. The tsar however sends him home.

A full year and a day goes by, and young Hans goes to set out upon his quest for the boat that can travel over both land and sea again, with Puss in tow. Partially due to their own past experiences with the quest and partially because they still considered him to be a fool, his brothers ridiculed him, and made sure that this time he set out with less than fine food. This made his journey a little harsher, but not enough to get him to turn on his heels. He continued on to the forest he had been to a year prior, and ran across a little man who asked if he would share his meal. Hans hesitated at this, but not out of selfishness. Instead, he informed the little man that he did not believe it was fit enough for him to eat and that for his own sake he really better not. The little man showed no dissuasion and so Hans opened his basket to feed him what he had, only to find that the food had somehow become a fine meal that they both could share. Afterwards, the little man stood up and introduced himself as Paul, and that there was a trick to striking the trees out in this forest: First, you take an axe and chop at the tree, but to never look at it while doing so. As the tree was to fall, you must fall to your knees instead of moving out of the way. Hans thanked the man and continued deeper into the forest. Here he met the iron man again, who asked him what he was making. Hans told him the truth, that he intended to create a boat that would travel over both land and sea. The iron man nodded sagely and muttered "So it is," and left. Undeterred, Hans prepared to chop down the tree. He removed his axe from his pack and prepared to strike it, looking away right before he took his first swing. From then on he would not look at the tree. As he was foolish his axe marks were never on-spot, and so it took him many hours to chop the tree down, but when it finally groaned and began to collapse, Hans dropped to his knees. Where he expected a loud crashing sound, none came. Minutes went by and still no crash. Eventually he opened his eyes and dared a peek.

He found the tree to have become an airship. Left in awe, he was startled when the little man Paul walked up behind him and calmly told him that he should fly the ship to save the daughters from the giants and then the tsar's palace to show him, but should give anyone who asked a lift. Without turning his eyes from the vessel, he nodded and obeyed. Paul left without another word. Hans proceeded to board the airship but found it already staffed with its own crew. To his dismay he also found that there were several gentlemen on board who insisted upon marrying all of the tsar's daughters.

Along the way, the crew met a man drinking from a river, leaving little left but a trickle. This man's name was Broad, and he told them that his thirst could not be sated even by a lake; they welcomed him aboard before continuing on. Next they flew over a park and came across a gluttonous man eating stots and intending to eat every last one, who told them that he would need a great basket of bread for his breakfast every morning. They also came across a man with his head to the earth, who informed the crew when asked that he can hear the grass grow, and who said that he could listen to everything in the world. As he had to shout at them for them to hear him when they had muttered their question to themselves under their breath, they knew what he said to be truth and let both he and the stot-eater aboard.

That very night the listener stayed up to listen to the world from the starboard side of the airship, and overheard the giants and learned that that was the place where they kept the tsar's daughters. They turned in that direction and by dawn they had arrived at the castle of the giants. They descended in a creel basket in an attempt to be stealthy but were immediately noticed by the first of the three giants. Upon learning of their intent, he told them that he would not give up the tsar's daughter in his possession until they could set a man before him who could drink as much as the giant himself could; Broad the Drinker stepped forward and accepted the challenge. The two knelt onto hands and knees and began to drink from the great bay that lay beyond the castle's walls, and the two drank and drank. But before Broad was full, the giant's belly burst open and he died. The crew celebrated their victory and brought the eldest princess aboard in the creel.

Now made confident with their first victory, they quickly made their way into the castle where they encountered the second giant. They told this giant of their quest and he chuckled, telling them that they would not have the tsar's daughter until they had set before him a man who could eat as much as he could; the Stot-Eater stepped forward and accepted the challenge. The two sat at a massive table, strewn with more food than any man can imagine, and began to scarf it down almost too fast to see. But before the Stot-Eater was full, the giant's belly burst open and he died. The crew celebrated another victory and brought the middle princess aboard in the creel.

The gentlemen had remained on board the airship and now began to flirt with the princesses, but Hans was too close to the end of his quest to reprimand them for their insolence, and continued on. He finally found the third giant and informed him of their quest. This giant nodded and smirked before leaning forward, getting as close to little Hans as he could. He told him that he would not have the tsar's daughter until Hans himself agreed to be his slave in trade for a year and a day. Unfazed, Hans agreed and brought the youngest princess aboard in the creel. He then sent the servants and the daughters and even Puss in Boots back to the palace. The airship abandons Hans as per his request and returns to the palace. Despite Puss' protests, the gentlemen claim that they had rescued the princesses themselves.

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A year and a day go by and Hans' grueling servitude reaches its end. The giant gives him a large eagle on which to fly out and back home, and hands him some meet to feed it and keep it continuing on the journey. Hans readily takes flight upon the eagle but realizes that the meat given was not enough, and the eagle turns back a quarter of the way home. Arriving back at the giant's castle, the monster laughs heartily and demands another year and a day from Hans. Hans has no choice but to agree to the terms.

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Another year and a day go by and the giant lets Hans attempt to leave again, upon the same eagle as before. This time he sends him off with still more meat, but it is still not quite enough for the journey and the eagle turns around and heads back for the castle about halfway home. The giant again demands another year and a day of servitude from young Hans.

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The third year and a day goes by and the giant gives him yet more meat and Hans finds himself running out of meat when almost 2/3rds home. Growing desperate yet calm, Hans chooses to cut some meat from his own thigh to give to the eagle. The eagle continues to its planned destination and lands. Hans immediately topples off the bird before it can fly away again. He is surprised to find the eagle dropping a whistle off next to him for him to summon it whenever he may need to. The eagle then returns to the giant's castle.

It is now that Hans realizes that the bird left him at the top of a spire of rock. The wounds on his leg make it difficult for him to climb down, but he does make it. He finds a small village at the base of the spire, and the villagers take him in upon seeing his wounded leg. He remains here for a few months while his leg recovers, and during this time he meets a man who goes about his day hopping on one leg. Hans asks him why he does this, and the Hopper tells him that he does so so that he would not reach the end of the world in a single bound. The two spend some time together and once the wound has sealed up and he is well enough to walk normally again, he departs. The Hopper chooses to follow.

In the forest they find themselves starving and out of food. Suddenly a bird falls straight out of the air and crashes to the ground right in front of them with an arrow sticking straight out of its chest. A hunter reveals himself and tells them that his name is Sharpsight, and he boasts that he can shoot a bird at a hundred miles. Seeing the duo's appetite he offers them his catch and the three camp for the night. Hans regales the two with the tales of his journey thus far and Sharpsight is impressed. At daybreak he already has his gear packed and tells Hans and the Hopper that he will be accompanying them. They do not dissuade him.

Deeper in the forest the trio come across a dilapidated cabin, and choosing to explore it they find an old man wearing a wig resembling cornmeal mush. The man, surrounded by many cords of wood, introduces himself as Mister Geppetto. When asked what his profession is, he tells them that he is an expert woodcarver, so good that he can actually bring the wood to life, but that is not what he would call a profession as he is left penniless and alone. The group tell him he could probably make better money if he were to travel to the townships or the palace, and Geppetto decides to try his luck by joining them. He brings as much wood on his back as he can, and the four men continue on towards the palace.

The journey is a long one but they come across a field that Hans recognizes—it is the meadow in which he had watched a hundred hares years prior. He excitedly tells his allies that they are almost to the palace. Halfway across the meadow the party meets a man producing straw bales. Having never seen someone come from the direction this group had come from before he asks them what they are doing. They tell him that they are going to go see the tsar to claim the princesses. Sensing trouble, the Haymaker offers to follow them and bring with him some bales of straw which he informs them will make everything cold. They agree and continue on to the palace.

The tsar's scouts see the young miller's son's arrival and go and tell the tsar. He tsar is upset by the news, and tells him that he does not want his princess to marry a peasant. Instead he decides to give him an impossible challenge by sending him to the end of the world to fetch healing water before the tsar can finish his dinner. The Listener hears this and tells Hans, who laments his fate. The Hopping Man steps forward and begins hopping with both feet to get to the end of the world in time. He quickly makes it to the spring where the healing waters trickle from, but seeing as he had arrived so very quickly he decides to take a short nap before returning to the meadow. Hours pass, and the group begins to worry; the Hopper has not returned. The group decide to enter the town proper to wait for him, and run into both the Stod-Eater and Broad, who are quite happy to see the young man's return. Despite the happy reunion, the sun begins to arc in the sky and the mood becomes somber again. Sharpsight becomes impatient and looks around for the Hopper. he finds him asleep by the spring, propped up against an apple tree. The huntsman nocks his bow and aims high, letting the single arrow fly. The arrow flies to the end of the world, where it strikes the tree that the Hopper is sleeping against, thus startling the fleet-footed man awake. Realizing the time, the Hopper then grabs the water and rushes back to town, with just enough time to burst into the chambers of the tsar and offer him the healing water.

The tsar is not amused. He next instructs Hans to eat twelve whole oxen and twelve tons of bread, knowing his stomach to burst far before then. But the gluttonous Stod-Eater stepped forward to meet the challenge, and consumed the meal unabated. The tsar was still not amused and offered that he wash the food down with forty casks of wine, each consisting of forty gallons. Broad stepped forward to meet the challenge, and swigged the casks as if they were glasses of water. Although far from sated, the thirsty man has to sit down to clear his head. Infuriated, the tsar orders his royal guards to throw Hans and his friends out of the palace and have the doors locked. Hans is unable to reenter and feeling defeated, calls himself a fool and tries to move on with his life, although he and his friends remain close.

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Hans is able to convince a smith in the area to hire him as a gillie. Time goes on and periodically he catches a glimpse of the princesses as they sashay through the courtyard. They recognize him one day as they pass close by the smithy, and noticing his line of work they demand that he make crowns for them like the ones they had worn as the giants' prisoners; while Hans does not know how what such crowns are, it dawned on him to use the whistle the eagle had given him. He heads out into the meadow and calls on his whistle, and before long the eagle lands next to him. He asks it to fetch the princess' exact crowns from the giants' castle and the eagle flies off. One, two, three nights go by and finally the eagle returns, carrying the three glistening crowns in its talons. The next morning Hans the gillie sees the princesses again and calls them over. He shows them the crowns and they are astounded as to their likeness. Excited they place the crowns on their heads and head back giggling into the palace. When the tsar sees the crowns he travels to the smithy himself to ask the smith how he had come to learn to make such crowns. The smith then confesses that it was not he but his gillie who produced them, and impressed the tsar sends for the gillie. When Hans steps out the tsar's smirking face falters and he has his own gillies grab Hans and roughly toss him into the carriage. In order to escape Hans blows on his whistle and within minutes the eagle arrives, grasping the carriage in its talons and taking it into the air alongside the tsar himself. The tsar's gillies remain on the ground, watching the scene unfold in bewilderment. The eagle does not stop long enough to let the tsar off of the carriage and swoops about, picking up stones that it fills the carriage with. It then grasps Hans and drops the carriage, which plummets to the ground. The tsar is nearly crushed by the weight of the stones, but the gillies pull him from the rubble. Infuriated at Hans' insolence, he orders his gillies hung on the spot.

Hans returns to the smithy via eagle. Not long after his arrival, a second coach shows up and also tries to rough Hans up and throw him in the carriage; however these gillies are knocked out and the carriage is filled with dirt and sent back to the palace. The tsar seemingly calms down and sends his own confidential servant to see Hans. The servant tells him that the betrothal would be announced after he had himself bathed, and he enters the carriage under his own will this third time, and is brought back to the castle. Geppetto sees what has occurred and follows the carriage back to the throne room, grabbing the Haymaker on the way.

Hans and his two friends are permitted entry into the royal bath and Hans strips down and begins to bathe, but the tsar has set other plans in motion. The room is locked from the outside and the heat increases rapidly in the room as the tsar attempts to have him stifled by it. The Haymaker has brought his cold straw with him however and tosses handfuls around the room, cooling the entire room off. Saved from overheating, he blows his whistle once more and the eagle returns. He tells it to fetch him gold- and silver-lined clothing from the giants' castle and the eagle obeys. One, two, three days go by and finally the eagle returns. The trio have been trapped in the bathroom the entire time, as the tsar has hoped that by greatly extending the length of the death trap that there would be no possible way that they could have survived. Hans finishes getting dressed right as the door to the bathroom is opened again and the tsar steps in. His jaw hangs. A few moments later he spins around on his heels and leaves, calling back to the trio that he wishes to speak with them in the throne room.

The three friends arrive in the throne room, and the tsar demands to know what happened. Although Hans begins to tell him the true story from the very beginning, Puss pops in out of nowhere to interrupt him as a way to remind him that he is known to the tsar as a marquis, not a miller's son. The tsar chooses to give up his ruse and throws his scepter at Puss in Boots, scaring him out of the room before yelling at Hans that he knows he is of peasant stock and that he has come to doubt Hans' lineage. He demands that Hans must prove to him that he is a marquis. He first demands that he prove he is fit to defend the kingdom's borders by demanding that he present an army on the spot. Mister Geppetto stands firm and places his bundles of wood on the floor. He takes out his tools and swiftly begins whittling away at the logs until the room is filled with wooden soldiers. Suddenly they come to life and stand behind Hans. Feeling emboldened by the army backing him, Hans demands that the tsar keep his word and give him the princess' hand in marriage. The tsar promises to have the gentlemen who had sought to marry the princesses years earlier hanged. In doing so, he convinces Hans to go on one final task before marrying his daughter: To fetch a feather from a nearby griffin's tail.

This time, Hans travels alone. As he passes the castle of a local duke, the lord of the castle emerges and asks him to ask the griffin where a lost key to his money chest had gone to. He passes through another duchy and is allowed rest in the lord's castle. He discovers that the duke's daughter has fallen ill, and the duke desperately asks "the marquis" to seek out a cure. The following day, Hans continued onward and eventually leaves the kingdom's borders, crossing over to a lake where he discovered a giant standing at the waters' edge. Initially expecting a fight, he learned that this giant had not heard of the others' deaths, and was relieved to find it not aggressive towards him but instead served to take people across the water to the other side. On the way across the lake it asked him why it had to carry people over the lake at all. He then set Hans down on the other side and the boy entered the griffin's castle.

Deep inside the otherwise seemingly abandoned structure Hans ran into the griffin's mate, and found her to be a benevolent sort. He told her about his journey and the questions he had been asked on the way, and she warned him that the male was aggressive and would try to eat him. Instead she suggested that he make a move on the griffin during the night and that after he pulled the feather she would get the answers he sought.

Hans did as she said, and he stalked through the castle walls until he located the slumbering male griffin. He then yanked out one of his tail feathers, waking the creature with a start. While Hans moved swiftly out of sight the griffin's wife distracted him by telling him that a man had been there but fled, but that he had told her a number of stories first. She repeated the questions to her husband and, groggy, he answered them for her: He told her that the key was in the wood house, under a log; that a toad had made a nest in the second duke's daughter's hair but that she would recover if they removed the frog; and that the giant would be made free of his magical servitude by shoving a person down into the middle of the lake instead of taking them across. Having heard these answers, Hans snuck out of the castle.

On the way he meets the giant again, who takes him back across the lake. Once safe on the other side he tells the giant how to free itself. The giant was upset at having been tricked, although it understood why. Hans continued on into the borders and enters the kingdom. He reaches the second duchy and again stays the night, and during the night he informs the duke how to cure his daughter. The duke immediately tries this out and it works. Grateful, he sends his servants to fetch a large sum of treasure and have a carriage sent to follow him back to his own kingdom with it. The next morning Hans continues on and eventually reaches the first duchy. He requests an audience with the duke and tells him where the key to his money chest is in private. Thankful to the marquis for the info as well as the confidentiality, he awards him with great treasures as well, heaped upon the carriage and sent with him to his own lands.

When he finally reaches the tsar's palace, he enters freely as the guards are left in awe by the treasures he brings in tow. Walking in to the throne room, the tsar at first begins to call out to his men but is quickly enthralled by the glinting gold and treasures Hans has in tow. The tsar asks him where he attained such riches, to which Hans tells him that he will let him know if he finally gives over the princess' hand. The tsar immediately agrees and Hans tells him that the griffin himself had given them to him. The tsar, still in awe just lets Hans leave without another incident, and he goes to find his future bride. In the meantime the tsar immediately sets up an expedition to the griffin's castle. The tsar passes by the first duchy, and ignores the castle of his duke. He passes through the second duchy and ignores the duke's attempts at getting him to spend the evening in his castle. The tsar passes the false March of Carabas, and passes by the mill and into the realm of the griffin. He arrives at the lake of the giant, and insists on being carried across. He giant gets halfway across and stops, to which the tsar angrily asks why he has stopped. "You're the first to reach here, since the answer." "What are you going on about?!", the tsar replies with much frustration. With that, the giant violently dunks the tsar into the lake. Fight as he could, he could not escape the giant monster's grasp. He felt life escape him and after some minutes he went limp. He had drown. The giant tosses his body needlessly to the ground and runs off to his own freedom.

Within weeks, Hans and the youngest princess are wed, and even the glutton and the thirsty man had enough to eat and drink at the feast. With that, the cat enjoys life as a great lord who runs after mice only for his own amusement. After a few months the search for the tsar is called off and he is declared deceased. With no other heir, Hans is coronated as tsar of the land.



Portrait of a PrincessEdit

A king on his deathbed informs his bachelor son that he wishes to see him married before he dies, to which the son replies that he does not know a suitable bride. To help his son, he sends the prince to a tower room that has not been opened for years; however, he pulls his servant, "Trusty" John Henry, aside and orders not to let his son see beyond the curtained window also located in the room.

The two then take leave to the tower. There the prince enters the room and finds magical windows showing beautiful women, but becomes curious when his eyes fall upon the curtained section of wall. As he moves towards this wall, John blocks his path into the room, the prince forces his way past him. He pulls away the curtain and instantly falls in love with the woman he sees there—a princess who, instead of being seen through a magic mirror is instead simply a portrait.

He quickly returns to his father, who shows regret that his son has seen the portrait. He tells his son that her country had been at war with theirs for years, and the portrait stems from betrothal negotiations that had fallen through; since that day however, the woman has become the prisoner of an evil sorcerer in an iron castle, but the prince, completely enamored, gives his word to rescue her anyway; even so, despite his enamoring, he does not know how to do this nor how to win her. Remaining loyal to the crown, John tells the prince to prepare a ship with all manner of riches, and the two set sail to her country.

Arriving in her country, the two disembark and continue on foot. On the way, they meet a man who appears eager to join the prince and John on their quest; his name is Long, and he can extend himself, and shows it by taking down a nest from a tall tree. The prince is impressed and lets him come along. He also meets Broad, who can make himself grow until he is as large as a mountain, and Sharpsight the Sniper, who keeps his eyes bandaged because he can see through the bandage, and without it his gaze would set things ablaze, or break them into pieces. The prince takes them into his service as well, knowing that he could use all the help he can muster.

Eventually, the five travelers reach the gates of the Iron Castle and as soon as they make it inside castle limits, the gates close shut behind them. Here they find themselves in a courtyard littered with many dozens of men, all turned to stone. However, a banquet of still-edible food has been laid out and seeing nobody around and famished from their travels, the party sit down and consume it. Mid-meal, the sorcerer appears with the woman in tow and smugly proposes a challenge: If they can keep her from escaping for three nights, she will be theirs. He agrees, and during the next few hours the prince attempts to speak to the princess directly but she does not respond. Eventually the party all grow weary and fall asleep. Suddenly the princess vanishes, startling Sharpsight who notes her disappearance but scanning the area soon spots her—she has been transformed into the acorn of a great oak tree that serves as the centerpiece to the courtyard they reside in. Long extends his reach to pluck her from the tree and bring her back. Although unseen in his machinations, the wizard sees this and stomps away, furious.

Morning arrives, and she remains with the party. It is not until they all look away from her that she suddenly disappears again. Sharpsight scans the area again but when he doesn't see her in the castle, he runs up to the fortification walls and scans the surrounding hillside. Again he spots her, this time transformed into a precious stone resting in the mountains far to the north. Long extends his grasp again and they once again have her in their possession. Again the wizard is furious.

She remains calm and still for the rest of the second day and all the way through to the night of the third day, when she finally disappears again. Sharpsight spots her once more, having transformed into a golden ring on a shell in the coastal sea that the castle is nestled against. Long himself cannot reach into these depths as it is too dark dark there for them to spot it, so instead he brings Broad with him to the beach. Broad grows huge enough to swallow up the sea, giving Long enough time to reach down and pluck the ring out of the sandy seabed. The two attempt to return to the castle but Broad has not returned the water and the excess weight causes Long to falter and drop him. Knocking the wind out of him, Broad is unable to keep the sea in his mouth and quickly but inadvertently spits it back out, nearly drowning himself in the process. The two survive and make it back to the castle no worse for wear.

Soundly defeated, the sorcerer turns into a crow and flies off. Finally out of range, his spell on the stone people weakens and they all return to life. Believing that the prince intends to take her back to her own kingdom, she continues with the party without a second doubt. The six individuals make it back to the kingdom's coastline, and it is here that Long, Broad, and Sharpsight leave the prince's service to continue to seek out their own fortunes. The princess happily bids the three farewell, and not long after, the remaining trio arrive at the prince's boat. The princess is enthralled by all the beautiful trinkets on board, and thereby successfully lured the prince excitedly orders John to set sail, carrying her off and away from her homeland. Although she is initially upset, the prince, with John Henry's help, convince her to calm down by informing her of his intentions to marry her.

While they travel back to their own homeland, the princess and the prince each fall asleep while John keeps the boat on the right course. In the night, he hears three ravens, which have landed upon the boat in a rolling fog. He is surprised when they squawk a sort of whisper to him, as if telling him a very important secret. The first tells him that as soon as they reach the shore, a horse will come; should the prince mount this horse it will go wild and carry him off, dashing him upon the rocks. It then goes on to tell him that the only solution is to kill the horse, but informs him that any attempt to state this out loud will have his legs turn to stone up to the knees.

The second raven then chimes in at this point, and tells him that the prince would be killed via a combination of poisoned wine and burning of a wedding garment at his wedding feast unless the bottle can be smashed and the garment burned beforehand, though the same stipulations were given as the first raven, albeit the stoning would occur up to the waist in whoever uttered the warning vocally.

The third raven butts in following the second, saying that the prince's life was still yet in danger, as a dragon would then attack their bridal chamber and mortally wound the bride; she would then faint and die. The only way to stop these events from happening was to drive off the dragon by first drawing three drops of blood from her right breast. Again, the raven warned that verbally warning anybody would cause the person in question to turn entirely to stone. The ravens then flew off noisily into the night.

A few nights later the ship arrives back at the shore of Henry and the prince's country. Disembarking, John sees the horse trotting towards them and succeeds in slaying it. Although surprised by his sudden violent action, the prince trusts that he acted in his service. When the group arrive at their own castle, the wedding ceremony is immediately prepared, and within a week it has begun. John remembers the second warning, and throws the wedding garment—a cummerbund, into a fire and not but an hour later slaps the wine bottle out of the waiter's arms, shattering it. Again surprised but having spent some time with John beforehand on the original quest, states that he trusts John's decisions in this matter too, and the ceremony continues on.

By the end of the night, the prince and princess retire up to his quarters, and John becomes desperate as he is unsure how to get the blood from the princess. Hearing the beating flaps of giant leathery wings very slowly grow louder he makes a rash decision and slices her chest, leaping on her to get the three drops of blood into a vial. To his relief the dragon never arrives but the prince has him apprehended; his trust in John has been shattered by this sudden and seemingly cruel act, believing it may have something to do with his blocking the prince from the portrait in the tower in the first place. Still very confused, exasperated and quite frankly, infuriated, he orders John Henry's execution the following morning.

The morning of the execution, John is brought up to the gallows. Disappointed in his old friend, the prince moves to John personally to ask him why he did it. John, knowing his end was nearing anyway, informed the prince the warnings of the three ravens, progressively turning himself to stone until he breathed no more. The prince, learning this, is left distraught at the death of his loyal servant and friend.

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Years go by, and the king has long since perished, leaving the prince to be coronated as the new king, and uplifting the princess to queendom. She comes to bear the new king twin sons. Word comes to them that if they were to sacrifice their boys and rub John's statue with their blood, he would return to life. Shockingly, the queen agrees and the two kill their children and anoint John Henry's statue in the innocent blood, breaking the curse upon him and immediately returning him to life. As a reward for the new king's loyalty, the children have their lives restored, as well.

Integrated TalesEdit

Underlined stories listed have officially been integrated into the ongoing story of The Folklands. Other titles are simply fully planned for integration as soon as their place in the storyline is locked in.

  • Alice's Adventures in Wonderland
  • Cat and Mouse in Partnership
  • Hans My Hedgehog
  • How Ian Direach got the Blue Falcon
  • Kisa the Cat
  • Legend of the White Snake
  • Little Red Riding Hood
  • Mary's Child
  • Old King Cole
  • Puss In Boots

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