Isk Imperial Overlord Spore
General Information
Classification Konopsia rex
Species Type Iskid
Homeworld Iska
Environment Canopy cities
Intelligence Sapient
Biochemistry Carbon-based lifeform
Biological Information
Lifespan 270 years
Locomotion Walk with a bipedal stance, but can take on a quadrupedal stance as well
Feeding Behavior Carnivore
Lineage Information
Cultural Information
Alignment Lawful evil
Personality Controlling attitude
Language(s) Iskian, Zhorese, Taxation, many other languages of their allies
Affiliation(s) Iskian Empire (Founder and leader race of the empire.)
Leaders Emperor Chamelouge
Sociocultral characteristics
Scientific Taxonomy
Planet Iska
Genus Konopsia
Species rex
Other Information
Status Least Concern
Creator Somarinoa

Physiology Edit

Chamelouge Flight Suit MS Sprite

Chamelouge, current leader of the Isk.

The Isk are a race of bipedal lizard-like creatures who are built to still be capable of utilizing a quadrupedal stance, in compliance to their arboreal lifestyle.

Their eyes are very similar to those found on Earth's chameleons; their upper and lower eyelids have fused together, with only an opening big enough for the pupil and the iris to peek through. These eyes are specifically capable of swiveling, and can rotate and focus separately from one another, to observe two different objects simultaneously. This effectively gives them a full 360° arc of vision around their entire body. When predator or prey is located, both eyes will focus on it, to give the Isk very sharp stereoscopic vision as well as depth perception. This ability was evolved early in the Iskian evolutionary path, to allow them to remain stealthy while hunting their quick-moving prey, whilst continuing to look out for predators at the same time.

Sporepedia DescriptionsEdit


  • Sporepedia ID: 500739483430

"The Isk are a race of bipeds who are built to still be capable of utilizing a quadrupedal stance, in compliance to their arboreal lifestyle. They rule a vast galactic empire, known simply as the Iskian Empire. Their current leader is Chamelouge."

Iskian Canopy KingEdit

  • Sporepedia ID: 500739483441

"Many millions of years ago, the Isk existed as a tribal species, existing amongst the treetops and battling one another for supremacy. They would not experience a renaissance until many centuries later, upon their discovery of science."

Iskian Industry BaronEdit

  • Sporepedia ID: 500739483452

"When the Isk discovered science, they hit a power renaissance. It did not take them long to invent powerful space flight, although the ill-fated Gyllean Project would put a damper on this advance for a millennia."

Iskian Imperial OverlordEdit

  • Sporepedia ID: 500739483463

"A millennia after the Gyllean Project apparently failed, the Iskian Empire was able to return to space with due diligence. It would not take them long before they started their interstellar era, and began to gain hundreds of allied species."

Descendants Edit

Over the millennia since the Isk first reached sapience, several subspecies have split off from them. Most of these were instigated by the ill-fated "Gyllean Project".


No Taste Whatsoever

A Commati is the unfortunate victim of Aurixan cooking "skills".

The Commati were those members of the Isk aboard a specific colony ship during the Gyllean Project, to test the newly-invented Iskian hyperdrives. These colonists landed on a world wrought with steep surfaces. Over the many millennia in which they were stranded on this world with no way to contact their homeworld, they eventually adapted setae-covered hands and feet, which allowed them to climb and crawl on just about any surface.

Tashun Talk MS Sprite

Tashun, a Commati freedom fighter.

Eventually, a massive civil war occurred, and almost obliterated the Commati species. Afterwards, the leaders got together at a conference, and it was decided that fighting was not beneficial to their species as a whole — although it took a few thousand more years for most fighting to die down, the species eventually strayed far from the others by becoming far more peace-loving. However by this time, as with almost all other offshoot species, their ancient ancestry had long been forgotten, and the Commati knew nothing of the Isk at all.

Ironically, this style of life would one day put them in direct conflict with the Isk themselves, with a Commati-led task force fighting to defeat Chamelouge and the Crux.


Glite Talk MS Sprite

A crouching Glite speaking.

The Glite, sometimes referred to as the "Gliding Isk", are the final specimens of the Isk's first encounter with genetic offshoots to their race. The original Gliders were Isk prisoners who were sent to the prison-continent early on in the Iskian civilization period. Over the vast years that had passed since then, these Isk lost their swiveling eyes but adapted to the far-taller trees on the continent, growing a flap of skin between their arms and legs, which they use to glide between tree to tree.

When Isk explorers first discovered the Glites, a large war broke out which lasted for 220 years. This war finally ground to a halt when both species realized they possessed generally the same personalities. From this day forward, the races joined together as a single united force; however, due to the Isk far outnumbering their gliding brethren and the Glite's inherent abilities, Glites are usually enlisted as special operatives in the Iskian military.


Grokk Nude Watch MS Sprite

A Grokk keeps a watchful eye for intruders.

The Grokk evolved from the survivors of another colony ship during the Gyllean Project. Unlike the world the Commati landed on with its steep surfaces, the Grokk landed on a world covered in rocky outcroppings, with most of the land being small, rocky, forested islands out at sea. Like the Commati and all other offshoots of the Isk, the Grokk lost their swiveling eyes, but gained in its stead tough, pebbly skin and hard spines that protruded from their forehead to the tip of their tail in a long line, with an almost mohawk effect. The Grokk had to struggle to survive on the harsh landscapes of their island coasts, and this led to their species shunning pain and fear. In doing so, their culture eventually operated around stealth and cunning traps, and the civilizations with the most assassins eventually took over the planet.

Because of this, the Grokk pride themselves in stealthy ambushes and assassinations in their military style, but also are war-hungry. When their culture arrived at a point where it was no longer intelligent to start wars amongst their own species, they immediately set to researching the technologies for stellar, and then interstellar travel. From here, they picked star systems that were closest to their location, and within only a few decades, one of their large cloaking assault cruisers discovered a planet bustling with life, a swampy world; a world the ambushers would do their darnedest to overtake. A planet known as Kesari.

Although these Grokk assassins fought hard and well, they were eventually defeated by the local inhabitants, the Amphorians and their slaves, the Lorc, and through divine proclamation, they stated that the Grokk, too, would serve as their slaves. However, unlike the Lorc who had been stripped of their culture and in a way their sense of self due to an old rivalry between them, the Grokk were granted permission to act as slaves who specialized in espionage actions. This pleased the Grokk quite a bit, and although their starships had been destroyed and they were forced to spend the rest of their days on Kesari with their new masters, they formed a small bit of kinship and respect with them, which they would hold until the day the Fafni were 'enlisted'...


Tu'tara Pair MS Sprite

A pair of Tu'tara, showing differences between regular and 'enraged' forms.

The Tu'tara evolved from the survivors of one of the many colony ships during the Gyllean Project incident. They landed on a world covered in shallow seas, full of very high levels of salt that causes it to conduct electricity. This allowed their colony ship to not sink entirely below the waves and let the survivors to use its facilities for some centuries to aid in existing long enough, as the conductivity of the seas proved to be deadly to early explorers. As they evolved to handle the environment, they grew to withstand significant levels of physical pain, allowing them to explore the seas without the excruciating pain involved in doing so. Time went on and they developed webbed hands and feet to better swim about the area. Most importantly, Tu'tara somehow gained the ability to enter a "rage form" — when frustrated to the point of breaking or when the body has reached a dire situation and reaches the brink of life or death, their third eye opens up, flaring out in bright green light and hardening into a horn-like projection. This follows suit down the rest of their spine, covering them in sharp spikes to help protect them. This transformation is permanent, although the enraged behavior that initially accompanies it is not.

Society was set up on platforms built from the remnants of the colony ship, starting with the broken pieces salvaged from the hundreds of miles before the crash site, but later incorporating technology from the working parts of the ship as well.

Their natural similarity in physiology to the "Unnamed Species 3" indicates what the original Isk might have looked like.


Razor Blade Suit Up

The Venjj Razor Blade, suiting up.

The Venjj evolved from the survivors of a colony ship during the Gyllean Project. Their ship faired well, but the world was still a difficult one. Because of this, the species evolved into large, hardy, venomous creatures with broad shoulders. Soft-bodied, unarmored prey is uncommon on the planet, and thus the Venjj were forced to evolve strong beaks to break apart the stone-like armor of the various lifeforms.

The tips of their tails are equipped with a long, black stinger filled with a powerful, toxic venom. Interestingly, the Venjj actually purposely injected themselves with the venom-carrying bacteria in order to evolve themselves over time. This was of course excruciating for the ancestors of the Venjj, a common fate of the various Gyllean races. Over a few hundred years however, this started to work and admirably as well.


The Vorashi evolved from the survivors of a third colony ship during the Gyllean Project. They landed on a world the exact opposite of either the Commati or the Grokk, with it being a world of vast, relatively flat deserts. Being ectothermic, they lucked out when their colony ship crash landed on the surface, and most of it remained intact thanks to the density of the sands, allowing the use of life support systems — mainly in the form of air conditioning — to keep them alive. However, nothing lasts forever, and as these systems powered down over the course of many generations, and eventually they had adapted quite well to the heat, but not well enough to be comfortable. For this, they began to burrow into the sand, which eventually lead to them being capable of a style of movement known as sandswimming.

They have since evolved third eyelids to properly keep out sand and wind, and can swim through sand at incredible speeds, allowing them to leap clear of the sand only to dive back in again.

Perhaps the least known of all the offshoots species, the Vorashi do not often leave their homeplanet, preferring to swim freely amongst the sands. Those that do go off world tend to choose similar planets to inhabit, although not all do so.


Zaryn MS Sprite

A nude Zaryn, showing physiology.

The Zaryn evolved from the survivors of yet another colony ship during the Gyllean Project. However, the world their kind crash landed upon is unknown, as they have sought hard to hide their homeworld's location after the Soleian Crisis.

They are by far the most feared of all offshoot species, even in the shadow of their ancestor's great empire. Choosing their sides carefully, they officially consider themselves members of the Scourge, a smaller branch of the Crux space pirates, although many hire themselves out to other parties (mostly to more shady organizations and people). With the end of the Soleian Crisis, however, many Zaryn would throw down their loyalties to other species if it immediately threatened their homeworld. Their workings with the Scourge put them in the closest relationship with the Isk, who, under Chamelouge's rule, make occasional dealings with the Crux.

Zaryn are physically considered somewhat strange in comparison to the other offshoot races. They have bulked up significantly, gaining a bit of muscle; but they have also obtained sharp teeth and, their most prominent feature, a long horn that extends backwards and displays sexual dimorphism.

Unnamed Species 2Edit

This is the origin species of Torpedo. They are amphibious by nature, with webbed hands and feet and a spaded tail. Their faces are short and round, complemented by tight lips filled with small, needle-like teeth. They are natural contortionists and can fit easily into confined spaces, hence how Torpedo can pull himself into his propelled submarine "torpedo form".

Unnamed Species 3Edit

This is the origin species of Ace of Spades, a member of the Night Nukers. They stand tall, with long necks and small, nearly beaked snouts. Their eyes rest on the top of their heads and their tails are significantly reduced.

Unnamed Species 4Edit

This is the origin species of an unnamed "lizardman" character seen in old artwork, with elongated jaws and spines running down its back. Like Blastarr the Grand Zharkulan, it has a machine gun integrated into its arm.

Notable Isks Edit

  • Emperor Chamelouge: Chamelouge is the current high-commander of the Iskian Empire. Unlike the Emperors before him, Chamelouge chooses to fight at the front of battle, and is notorious for his shady dealings with a huge Space Pirate syndicate known as the Crux.
  • Air Devil: Chamelouge's right-hand, Air Devil is a Glite. Air Devil is not his real name, and is instead a nickname he took upon himself, which was the name Humans called him during a specific raid on one of the Terran forest-world colonies.


Major AlliesEdit


Major EnemiesEdit