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Amebzian
Amebzian Portrait
General Information
Universe Kyklos Mythos
Species Type Cytoplasmic Terrestrial Amorph
Homeworld The Amebzi ApparatusGreat Cell Pro'teaNorma Longitudal, Scutum–Crux ArmΓ Quadrant → Kyklos Galaxy
Intelligence Cellitient
Biochemistry Carbon-based lifeform
Biological Information
Average Height Variable — able to compress or elongate its mass to achieve various heights
Locomotion Naturally move by allowing their cellular membrane to roll about over their liquid cytoplasm
Feeding Behavior Heterotrophic
Lineage Information
Cultural Information
Alignment Chaotic Neutral (Neutral but bound by Iskian Law to perform less-than-purely-neutral tasks)
Personality Peaceful, though capable of war if pushed or required by their Iskian masters.
Language(s) Slurpvoice
Affiliation(s) Iskian Empire
Sociocultral characteristics
Members Amebzus
Scientific Taxonomy
Planet The Amebzi Apparatus
Other Information
Status Least concern
Creator Somarinoa
Last Sighting Current (3420s)
Amebzians are cellitient organisms — each cell in their body is sapient. When they focus their attention on another organism, they subconsciously take on its overall shape.
Vacotor Database, Terran translation


The Amebzians (pronounced \ɑː.ˈmɛbˌ.ziː.ɛn\) are a race of cellitient amorphs who instinctively mimic the shapes or "outlines" of other organisms. As cellitients, each and every cell in their body is sapient. Their naturally mimicry occurs when they focus an individual's attention is placed on another organism of another species; at this juncture they subconsciously take on its overall shape, albeit at a less than perfect level. Because of this procedure, however, they have trouble spending time amongst large groups of varied races, and are therefore typically found in either the dark corners or segregated sections of colonies or found not at all upon them, as the strain is much too difficult for many to handle. Nevertheless, they support their affiliation, the Iskian Empire, in what ways they can.

Naturally, they evolved within the local cytofields near plasmaflows of their homeworld. Here, their natural mimicry allowed them to both sneak up on prey as well as hide from would-be predators, and the intelligence of each cell needed to perform such mimicry acts allowed for them to eventually gain cellitience. Like an amoeba, their exact lifespan is immeasurable, as a single entity simply splits in two to procreate, meaning that technically the very first modern-day Amebzian is still alive today, since they are essentially clones of one another. At the same time, the split through mitosis into two separate individuals can also be considered the death of the original, although this is widely debated amongst scientists.

Statistics[]

  • Lifestyle: Social Shape-Mimic
  • Hunt/Forage Success Rate: 100% Hunt/Forage (40% success rate)
  • Armor: Due to their amorphous forms, they cannot possess natural armor, and see no purpose in constructing it for their species, as it would restrict their natural talents. Therefore, Amebzians do not possess armors, although they may consume solid materials for a matter of time to protect themselves during fights, if the Amebzian so chooses to do so.
Amebzian Small Image

An unfocused Amebzian next to one focused on a Human.

  • Defenses: Although one defense is to just consume their foe, Amebzians have evolved to instinctively mimic the shape of the organism they encounter, in a cellitient hope to fool the being into thinking the Amebzian is one of their own. Although this works well enough on their homeworld, it does not work so well on other sapient creatures in the universe. However, the Amebzians do not seem to realize that they do this when speaking with other sapient races, and are well-known for immediately forming the basic shape of whatever species they are communicating with, in a subconscious attempt to cull any potential violence through the use of a more-pleasing shape. It is stated that as soon as a Holomonitor turns off linking their ship's communication grid to another nearby vessel, they will immediately melt back to their regular form.
  • Weapons: Due to the thickness of their cytoplasm, they can half-consume an object, thereby leaving half of it still hanging out of their body, and wield it as a weapon.
  • Tools: As mentioned above, their thick cytoplasm allows them to manipulate objects with pretty much any part of their bodies. However, they instinctively try to mimic to some extent the manipulation procedure of the organism they are focused upon; therefore, when mimicking one of many bipeds, it might use its pseudopods as arms to hold objects.
  • Method of Eating: Amebzians feed like most other amorphs — they surround their prey (in the Amebzian's case, they use pseudopods to take the place of arms) and absorb it into themselves. Once there, their cytoplasm, which is made up of two major ingredients that matter for this process — a neurotoxic agent and an acidic agent — will first quickly paralyze the prey before digesting it. Digested food is stored in special vacuoles, which slowly move to the outer membrane of the body, and push through, dumping the unneeded remnants of their food elsewhere.
  • Reproductive Rate: Amebzians split in two through mitosis whenever they have consumed enough material to form two whole (yet half-sized) Amebzians.
  • Gestation: Once the splitting process begins in an Amebzian, it will take 3-5 hours before the actual physical split will begin. This is due to their cells having to properly line up all of their chromosomes and other small processes.
Amebzian Lineup

Size comparison between an unfocused Amebzian, an Amebzian focused on a Human, and a Human.

  • Offspring Incubation: Once the physical part of the cytokinesis has begun, it will take roughly 12 hours for the two Amebzians to split from one another completely. During this time, the splitting Amebzians will seek refuge where they can lie around, wasting as little energy as possible, for the process takes a lot out of them (half of their obtained mass and strength, to be exact). After the split, there is another hour or so resting period, as both new amorphs will be exhausted.
  • Number of Offspring: An Amebzian will split in two, thereby technically creating two "offspring" from the original "parent". Although they have the exact same genes, they can and will develop different personalities due to their cellitient form.
  • Offspring Survival Rate (before age of maturity): 100% — due to the Amebzians splitting to form two duplicate copies, both forms are equally safe until they've separated, and assuming they are not eaten by some unmentioned predator, they will successfully split (unsuccessful splits are extremely rare but do occur). These two new Amebzians are both already mature, and can split once more as soon as they've reached the required amount of taken-in energy.
  • Singular/Plural/Possessive: Amebzian / Amebzians / Amebzian

Technologies[]

  • Cellship:
  • Cytohall:

Media appearances[]

Old Artwork (~1995)[]

Amalgam Online (2010)[]

Amebzians appear in this top-down 2D MMORPG.

Spore (2011)[]

Amebzians was (poorly) created by the Somarinoa while playing the Maxis game Spore in 2011 during the creator's second stint of playing the game.

Xrosroads (2011)[]

Amebzians again appear in this 3D MMORPG.

Monster Space (2013)[]

Dangerous Wilds (2014)[]

Long Story (2015)[]

Grown (2016)[]

Amebzians play a role in Chapter 12 where they are the pilots of the dangerous Cellships during space combat against the Iskian Empire. One Amebzian, Amebzus, betrays the Empire to aid the player, though ultimately they do not defect.

Roguestar (2022)[]

Amebzians are one of numerous species the player can ally with in this sci-fi roguelike game. They are initially randomly found in the Iskian Empire-themed dungeon levels. Normally they are enemies to defeat which can mimic the player's soldiers, though are not quite as durable, receiving a debuff. However if the party defeats all other Iskian Empire foes in the level without killing the Amebzian(s) present than they can be recruited to join the player's settlement colony, though they do not convert into civilians and remain regular Amebzians.

These civilians can later be recruited as a stealth class called infiltrators; alternatively, they can be allowed to naturally multiply in the colony so long as the player has a single Amebzian in their colony. This Amebzian will divide into two and both will need to mature over the course of 36 hours again. All other Amebzians if there are multiple will not go through this process and can be recruited whenever. If the player only has the single Amebzian it too can be recruited so long as it has matured again. Infiltrators used as party members will have their XP slowly unlock their species' lone hero, Amebzus at a combined level of 20.

Amebzus is a hero character and thus cannot be killed like the infiltrators or any other non-hero character the player can recruit. Instead, he will be incapacitated and will remain in the MedBay while recovering. Like other heroes he will recover 10 HP for every level cleared while every level an infiltrator obtains during his recovery process will further add +50 to his recovering HP.

Gallery[]

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